This week we have spent a large portion of time re-working the enemy AI systems. The Nazi AI has been improved to make it more believable and make it far more of a threat to the allied soviet soldiers.
Reinforcements have arrived. No longer will you have to fight alone on The Red Front. Soviet Comrades have joined the battle to push the Nazi’s back and win the war.
Once again, another busy week on The Red Front.
Our internal playtesting has delivered a lot of very useful feedback which is being used to drive a lot of positive gameplay changes. A major focus is in producing dynamic game play, to create distinctive feelings and scenario’s between missions and building as much variety as possible
This week has been busy once more, we’ve been conducting internal play testing to find bugs, problems, suggestions and improvements for The Red Front.
As usual, another busy week in the development of The Red Front.
The most notable change for this week is the inclusion of the third level – Leningrad. In World War II, this city came under heavy siege from the Germans. Due to the length of the siege, an evacuation of the city was declared as the population was starving.
This city is now known as Saint Petersburg in Russia.
We’re still in full spin for The Red Front as we verge upon Beta. At present we are approximately just under 2 weeks out.
It’s been a busy week in The Red Front.
We have completed the design of the training mission, this is set at the secret bunker where the Russian Super Tank was constructed. Here you will learn how to pilot the new tank and learn about some of the capabilities.
It’s been a bit longer between the last update and this new one, though we have something a bit more special to show.
The Battle Map design has been completed, this is where you select the battles on your way to Berlin.
This week we have taken the opportunity for a small break and to spend some time playing Factorio with the latest update.
We have still progressed further on The Red Front, mainly we have been working on adding additional language support.
This week has been spent implementing game configuration options, as well as the front splash menu.
The village featured on the first mission (Moscow Defense) has been chosen as the backdrop.