Shields, Weather and HUD

The weather has once again taken a turn for the worse on The Red Front. There is now far more unpredictability in the weather cycles, it may storm one day, then rain or even snow the next. The storms have been growing in intensity with heavy rain and lots of lightning. Could this be foreboding at something evil to occur?

The soviet engineers have been working hard on the commanders tank HUD, displaying the most accurate information possible in a presentable way.
We will be continuing to implement more HUD features to give the commander the edge on the battlefield.

New Features Added

  • Dynamic Weather System

There are four new weather systems in The Red Front, the weather will be randomly chosen when you start a new level. The most common weather type is a normal sunny day. There is also rain, snow and a storm.
The storm may be hinting at something evil stirring on The Red Front, so stay alert to find why it is occuring.

  • Shield Particle Effects

When the tank commander has a shield up, any damage taken from an enemy will create a distortion effect on the commanders shield. This creates another visual queue for the commander to gauge their health.

  • New UI elements

The UI has begun to receive updates, the newer UI is far more sleek and informative. There will be additional features to the in game HUD added over the future.

  • Camera Screen Clamps and Screen Aspect Ratio support

The Red Front will now support the most common screen resolutions, the camera has been clamped to remain within the game world and will now overshoot the boundaries of the map. This helps prevent immersion-breaking game play and help the commander focus more upon the battlefield

Multiple bug fixes have also been made in the game, these vary from Soldier AI (stopping suicidal rocket infantry units) to fixing minor issues such as sprite lighting effects.

New Media Added

Watch the below video for a display of the latest updates!