Updates and Improvements

The Red Front is quickly verging upon the first Beta version. For the game, this means that the bulk of the games base features have been implemented.
The base features consist of the games systems (AI, Weapons, Upgrades, Weather, Cash, Mutations etc) have been implemented and are working as intended. The art style has been chosen, sounds are being implemented, bugs are being fixed and optimisations are being put in place.

Continue reading “Updates and Improvements”

Nazi Laser Tanks and Upgrades

The Nazi Reich has developed laser technology to try to combat The Red Army’s advanced weaponry. They have also been applying more armour and stronger weaponry to the bucket cars. These advancements are still not comparable to our own, though it is cause for concern as they may develop stronger weaponry.

New Features Added

  • German Laser Tank
    The German Laser Tank has taken advantage of the Soviet Weaponry and has been deployed to the Nazi War Machine. These tanks can deal pinpoint damage and are heavily armoured.

Nazi Laser Tank

  • Armoured Bucket Car
    New weapons have been deployed to the latest bucket cars, as well as reinforced armour. These new cars are very powerful and can move very quickly. They will need to be a priority target for the tank commander.

Armoured Bucket Car

  • Combat Pickups Improved
    The look of the combat pickups has been improved, shield recharge pickups and extra rocket drops have been added. These have a chance to drop when an enemy is destroyed and provide an extra combat boost for the commander.

Combat Pickups

  • Terrain Improvements
    The terrain of the first level has been improved, adding more variety to the first stage.


New Media

See a preview of the newest updates in action:

Follow us on social media, or subscribe to our e-mail list to keep up to date on the latest!

Shields, Weather and HUD

The weather has once again taken a turn for the worse on The Red Front. There is now far more unpredictability in the weather cycles, it may storm one day, then rain or even snow the next. The storms have been growing in intensity with heavy rain and lots of lightning. Could this be foreboding at something evil to occur?

The soviet engineers have been working hard on the commanders tank HUD, displaying the most accurate information possible in a presentable way.
We will be continuing to implement more HUD features to give the commander the edge on the battlefield.

New Features Added

  • Dynamic Weather System

There are four new weather systems in The Red Front, the weather will be randomly chosen when you start a new level. The most common weather type is a normal sunny day. There is also rain, snow and a storm.
The storm may be hinting at something evil stirring on The Red Front, so stay alert to find why it is occuring.

  • Shield Particle Effects

When the tank commander has a shield up, any damage taken from an enemy will create a distortion effect on the commanders shield. This creates another visual queue for the commander to gauge their health.

  • New UI elements

The UI has begun to receive updates, the newer UI is far more sleek and informative. There will be additional features to the in game HUD added over the future.

  • Camera Screen Clamps and Screen Aspect Ratio support

The Red Front will now support the most common screen resolutions, the camera has been clamped to remain within the game world and will now overshoot the boundaries of the map. This helps prevent immersion-breaking game play and help the commander focus more upon the battlefield

Multiple bug fixes have also been made in the game, these vary from Soldier AI (stopping suicidal rocket infantry units) to fixing minor issues such as sprite lighting effects.

New Media Added

Watch the below video for a display of the latest updates!