The Red Front is quickly verging upon the first Beta version. For the game, this means that the bulk of the games base features have been implemented.
The base features consist of the games systems (AI, Weapons, Upgrades, Weather, Cash, Mutations etc) have been implemented and are working as intended. The art style has been chosen, sounds are being implemented, bugs are being fixed and optimisations are being put in place.
The first (non-training) level, Moscow is close to being complete and subject to further play testing. This doesn’t mean all features have been implemented, the subsequent stages will require their own mechanics (these mechanics are still to be revealed) and boss units are still to be added.
This weeks update focuses on improvements, bug fixes and adjustments.
These updates, though less exciting, greatly improve the immersion and style of the game. The changes are very noticeable during testing and make things more enjoyable.
New Features and Changes
Made explosions prettier
Added tree stumps
Added tree nudge and destruction sounds
Added collection sounds to combat pickups
Added sounds, particles and animation to the German Bomber
Added a display for the current weapon level, the max weapon level is currently 15
Added a player regeneration indicator to show when the health and shield bar will start to recharge
Added score counter sounds
Created an animation for the Score, Multiplier and Upgrade HUD display
Only able to collect shield or health combat pickups when damaged
Changed tank/tyre tread alpha to be semi-transparent across all objects
Reduce length of player laser
Fixed music player issue (will play variety of music now)
German infantry will now sporadically yell phrases at the player and at other soldiers (cosmetic feature)