This week has been spent implementing game configuration options, as well as the front splash menu.
The village featured on the first mission (Moscow Defense) has been chosen as the backdrop.
This week has been spent implementing game configuration options, as well as the front splash menu.
The village featured on the first mission (Moscow Defense) has been chosen as the backdrop.
The framework for the achievements system has been added in this week. We are planning on supporting both in-game, as well as steam achievements and trading cards.
There are currently five achievements in the game, with 30 more planned. We will be adding more achievements throughout development and through release.
The Red Front is quickly verging upon the first Beta version. For the game, this means that the bulk of the games base features have been implemented.
The base features consist of the games systems (AI, Weapons, Upgrades, Weather, Cash, Mutations etc) have been implemented and are working as intended. The art style has been chosen, sounds are being implemented, bugs are being fixed and optimisations are being put in place.
The Nazi Reich has developed laser technology to try to combat The Red Army’s advanced weaponry. They have also been applying more armour and stronger weaponry to the bucket cars. These advancements are still not comparable to our own, though it is cause for concern as they may develop stronger weaponry.
See a preview of the newest updates in action:
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The weather has once again taken a turn for the worse on The Red Front. There is now far more unpredictability in the weather cycles, it may storm one day, then rain or even snow the next. The storms have been growing in intensity with heavy rain and lots of lightning. Could this be foreboding at something evil to occur?
The soviet engineers have been working hard on the commanders tank HUD, displaying the most accurate information possible in a presentable way.
We will be continuing to implement more HUD features to give the commander the edge on the battlefield.
There are four new weather systems in The Red Front, the weather will be randomly chosen when you start a new level. The most common weather type is a normal sunny day. There is also rain, snow and a storm.
The storm may be hinting at something evil stirring on The Red Front, so stay alert to find why it is occuring.
When the tank commander has a shield up, any damage taken from an enemy will create a distortion effect on the commanders shield. This creates another visual queue for the commander to gauge their health.
The UI has begun to receive updates, the newer UI is far more sleek and informative. There will be additional features to the in game HUD added over the future.
The Red Front will now support the most common screen resolutions, the camera has been clamped to remain within the game world and will now overshoot the boundaries of the map. This helps prevent immersion-breaking game play and help the commander focus more upon the battlefield
Multiple bug fixes have also been made in the game, these vary from Soldier AI (stopping suicidal rocket infantry units) to fixing minor issues such as sprite lighting effects.
Watch the below video for a display of the latest updates!